Fire Safety Training VR Simulation

Duration in weeks

6

responsibilities

Research, Problem Analysis, User Experience Design, Environment & Interaction Development, Multimedia Integration, Interface Design, & Evaluation

tools

Unreal Engine 5.3, Sketchfab, Blender, Mixamo, Quest 2

About THE PROJECT

Fire Safety Training VR is a high-fidelity virtual reality training simulation built on Unreal Engine primarily for gas station employees. The primary goal is to address the specialized hazards of fueling environments by instilling rapid procedural memory for Class B (flammable liquids) and Class C (electrical) fire scenarios. The training focuses on correct extinguisher selection, immediate activation of emergency shut-offs, and critical evacuation decisions under realistic stress.

Key Accomplishments

User-Centric Design and Research:
Conducted primary research, including interviews and surveys with petrol pump staff, to thoroughly understand real-world fire safety challenges and specific pain points faced by employees. Used these insights to tailor the VR simulation for authentic emergency scenarios and procedures, ensuring relevance and effectiveness for frontline staff.

Immersive Simulation Development:
Developed a highly realistic virtual gas station environment using Unreal Engine, where users engage in dynamic fire emergency situations such as fuel spills, equipment fires, and evacuation protocols. Implemented interactive training modules allowing users to practice extinguishing fires, operating emergency equipment, and following safety protocols in a safe, controlled setting that mirrors actual workplace risks.

User Testing and Iterative Improvement:
Incorporated feedback from fire safety experts and gas station employees during multiple round of user testing. Refined interaction mechanics, scenario realism, and instructional components to improve training outcomes and user engagement, validating the effectiveness of VR for skill retention and confidence in emergency response.

Challenges & Learnings

Capturing authentic staff experiences and adapting training modules to local working conditions.

Balancing high realism with accessibility to prevent overwhelming new VR users.

Iterative design to address usability feedback and maximize training impact for diverse user profiles.

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